VGD+122+Course+Content

Welcome to VGD 122 - Video Game Development for Game Engines II

This course consists of an introduction to Video Game Development using the Unity development environment. This is the first class in a sequence that teaches the skills necessary to create 2D and 3D video games for PC, Mac, the Web, smartphones, and game consoles.

IMPORTANT INFORMATION

All other information about the class can be located within the Syllabus. READ the Syllabus. This is the contract between you and I...and The Video Game Development Curriculum.

At the bottom of this page you will find a number of links to items which you may find of interest. These include links to download the software for the course, and a few other possibly useful odds and ends. One to be sure not to miss is the Course Assets link. This file contains images that are used to complete the course.

COURSE TEXT

The text for this class is Sam's Teach Yourself Unity Game Development in 24 Hours by Mike Geig (ISBN: 978-0-672-33696-6). This text was printed in 2013. Unity has had a few changes since then. These should be reflected in the Errata ( @http://www.informit.com). If the update is not there, consider adding a change for extra credit. GAME ON.

This book will also be used in the next class VGD 122. It is a great book and wonderful for reference material.

ASSIGNMENTS

All course assignments consist of submitting your project files, or screen shots of the projects, from your system. The Assignments navigation link is to the left and takes you to the individual assignment pages for uploading the individual assignment files.

Read the requirements of the assignment for that chapter so that you can have that information in mind as you work through the chapter tutorial.

Due dates teach time management which is a very important part of the online environment. Please stay as close as you can to these dates. If you do, you will stay on track in this class. <span style="font-family: Tahoma,Geneva,sans-serif;">You may resubmit any assignment as many times as it takes to get it right (or until the semester ends).

<span style="font-family: Tahoma,Geneva,sans-serif;">Links:

<span style="font-family: Tahoma,Geneva,sans-serif;">Unity Website (@http://unity3d.com/)

Syllabus (note - Needs to be Updated)


Assignment One This is the lesson plan for course. Videos and supplemental material will be needed.
 * Assignments**
 * Read and Respond**
 * <span style="background-color: #ffffff; color: #000000; font-family: Tahoma,Geneva,sans-serif;">Read and Respond (Due by DATE) **
 * <span style="background-color: #ffffff; color: #000000; font-family: Tahoma,Geneva,sans-serif;">If you fail to submit this assignment, you will be dropped from the course. **
 * <span style="background-color: #ffffff; color: #000000; font-family: Tahoma,Geneva,sans-serif;">Childhood Dream (Due by DATE) - Or any other type DB you would like to have... **
 * <span style="background-color: #ffffff; color: #000000; font-family: Tahoma,Geneva,sans-serif;">Childhood Dream (Due by DATE) - Or any other type DB you would like to have... **