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Welcome Welcome to VGD 172 - Video Game Development I. This course consists of an introduction to modern Object Oriented Programming through the development of video games for for a variety of platforms, using an integrated development environment (IDE) and related software. Three lecture.

IMPORTANT INFORMATION All other information about the class can be located within the Syllabus. READ the Syllabus.

This is the contract between you and I...and The Video Game Development Curriculum.

At the bottom of this announcement is a list of Links you may find useful.

COURSE TEXT The text for this class is Learning C# Programming With Unity 3D by Alex Okita (ISBN: 9781466586529). This book will also be used in the next class VGD 172. It is packed with information and wonderful for reference material.

ASSIGNMENTS All course assignments consist of submitting your project files, or screen shots of the projects, from your system. The Assignments navigation link is to the left and takes you to the individual assignment pages for uploading the individual assignment files.

Read the requirements of the assignment for that chapter so that you can have that information in mind as you work through the chapter tutorial.

Due dates teach time management which is a very important part of the online environment. Please stay as close as you can to these dates. If you do, you will stay on track in this class.

You may resubmit any assignment as many times as it takes to get it right (or until the semester ends).

LINKS Unity Website (@http://unity3d.com/)