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Welcome Welcome to VGD 282 - Game Design II. This course consists of hands-on experience with principles of game design. Emphasis on converting a pre-existing tabletop game into a video game proposal, with accompanying design documents, marketing materials, and financial projections. Prerequisite: VGD122 and VGD172 and VGD281. Three lecture.

IMPORTANT INFORMATION All other information about the class can be located within the Syllabus. READ the Syllabus. This is the contract between you and I...and The Video Game Development Curriculum.

COURSE TEXT The text for this class is Basics of Game Design by Michael Moore (ISBN: 978-1-56881-433-9). This text was printed in 2011. This book has great information on the process and theory of Video Game Design. This carries it all, from story boarding to post production.

This book will also be used in VGD 281, VGD 293, and VGD 294. It is a great book and wonderful for reference material.

ASSIGNMENTS All course assignments consist of submitting your project files, or screen shots of the projects, from your system. The Assignments navigation link is to the left and takes you to the individual assignment pages for uploading the individual assignment files.

Read the requirements of the assignment for that chapter so that you can have that information in mind as you work through the chapter tutorial.

Due dates teach time management which is a very important part of the online environment. Please stay as close as you can to these dates. If you do, you will stay on track in this class. You may resubmit any assignment as many times as it takes to get it right (or until the semester ends).

Syllabus

Assignments

Assignments
Assignment One
 * Read and Respond**
 * Read and Respond (Due by DATE) **
 * If you fail to submit this assignment, you will be dropped from the course. **
 * Childhood Dream (Due by DATE) - Or any other type DB you would like to have... **
 * Childhood Dream (Due by DATE) - Or any other type DB you would like to have... **