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Welcome Welcome to VGD 221 - Video Game Development for Game Engines III. This course consists of advanced work in game development emphasizing the use and control of biped and other characters in the game environment. Prerequisite: VGD122. Three lecture.

IMPORTANT INFORMATION All other information about the class can be located within the Syllabus. READ the Syllabus. This is the contract between you and I...and The Video Game Development Curriculum.

At the bottom of this announcement is a list of Links you may find useful.

COURSE TEXT The text for this class is Unity Character Animation with Mecanim: RAW by Jamie Dean (ISBN: 978-1-849-69636-4). This text was printed in 2015. This book has great information on the process and functionality of the Unity Mecanim feature.

ASSIGNMENTS All course assignments consist of submitting your project files, or screen shots of the projects, from your system. The Assignments navigation link is to the left and takes you to the individual assignment pages for uploading the individual assignment files.

Read the requirements of the assignment for that chapter so that you can have that information in mind as you work through the chapter tutorial.

Due dates teach time management which is a very important part of the online environment. Please stay as close as you can to these dates. If you do, you will stay on track in this class. You may resubmit any assignment as many times as it takes to get it right (or until the semester ends).

LINKS Unity Website (@http://unity3d.com/) Unity Animation Tutorials (@http://unity3d.com/learn/tutorials/modules/beginner/animation)