VGD+151

VGD 151: 3D Modeling and Animation I
Introduction to the techniques used to create 3D objects and animation for games, TV, and movies using professional 3D modeling and animation software. Includes modeling solid objects, object surfacing and shaders, object animation, lighting techniques, camera parameters, and the configuration of rendering engines. Three lecture.

COURSE CONTENT: 1. Software interface 2. Files and projects 3. 3D geometry 4. Geometry manipulation tools 5. Attribute Editor 6. Object hierarchies 7. Basics of materials 8. Surface maps 9. Animation timeline 10. Key frames 11. Lights and lighting types 12. Ray trace principles 13. Camera parameters and properties 14. Batch rendering 15. Export objects

LEARNING OUTCOMES: 1. Install and configure 3D modeling and animation software. (1) 2. Construct configured project file structures. (2,6) 3. Use 3D software tools to create object models. (3-5) 4. Create and apply simple surface textures to 3D objects. (7,8) 5. Design and create simple animations. (9,10) 6. Apply camera and lighting principles to animation. (11-13) 7. Apply the rendering process to create short video animation sequences. (14) 8. Prepare 3D objects for use in games. (2, 15)